The designer has an extensive node library that allows you to design your assets from scratch. Test everything and then adjust whenever you want to. Any step of the process can always be modified later. The node-based workflow in Adobe Substance 3D Designer allows you to use a wide range of approaches. The bakers include AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, and World Space Normals. You can directly send your material through Substance 3D Painter and Stager. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Each asset can output infinite variations.Īdobe Substance 3D Designer is widely used across many industries and is at the center of most video game and visual effects material pipelines. With Adobe Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models.
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